However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
''Mercy is a human luxury... and responsibility.''
-Ahri, The 9 Tails Fox
Stats at Level 1 (no Masteries or Runes)
- Damage: 50 (+3 / per level )
- Attack Speed: 0.668 (+0.02 / per level )
- Health: 380 (+80 / per level )
- Mana: 230 (+50 / per level )
- Move Speed: 305
- Range: 550
- Armor: 11 (+3.5 / per level )
- Spell Block: 30
- Health Regen.: 1.1 (+0.12 / per level )
- Mana Regen.: 1.25 (+0.12 / per level )
- Doran's Ring
- Sorcerer's Shoes
- Rod of Ages
- Morello's Evil Tome
- Rylai's Crystal Scepter
- Rabadon's Deathcap
Recommended Items (Dominion):
- Prospector's Ring
- Items 2-6 on Classic^^^
Abilities:
Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.- Cost
- 70/75/80/85/90 Mana
- Range
- 880
Fox-Fire - Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].- Cost
- 60 Mana
- Range
- 800
Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).- Cost
- 50/65/80/95/110 Mana
- Range
- 975
Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.- Cost
- 100 Mana
- Range
- 450
Essence Theft - Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
Tips:
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Thanks for reading!,Ryan Rocheleaurocheleau4
Very good summary.
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